AI Insights · Timothy · April 2022
Top 5 Low Poly Games Performance in Venezuela Q1 2022
Discover the performance of the top 5 low poly games on a unified platform in Venezuela during Q1 2022. Data insights are provided by Sensor Tower.
During the first quarter of 2022, the top 5 low poly games in Venezuela saw varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each app fared.
Roblox from Roblox Corporation experienced fluctuations in weekly revenue, peaking at around $1.4K in the last week of December 2021 and ending the quarter with approximately $553. Weekly downloads for the game showed a downward trend, starting at 24.7K and decreasing to about 12.7K by the end of March. Active users remained relatively stable, hovering around 320K to 330K throughout the quarter.
Idle Lumber Empire by AppQuantum saw minimal revenue, peaking at around $4 in late December and dropping to about $3 by the end of March. However, the game witnessed significant growth in downloads, starting at approximately 2.7K at the end of December, and reaching around 18.7K by the last week of March. Active users also surged, starting from 4.4K in late December and climbing to roughly 33.5K by the end of the quarter.
The Walking Zombie 2: Shooter from Alda Games had a steady download rate, beginning at about 3.5K in late December and maintaining around 4.9K by the end of March. The game’s active users saw a significant increase, starting at 13.9K in late December and peaking at approximately 22.4K in late January, before stabilizing around 21.3K by the end of March.
Riding Extreme 3D by playducky.com showed consistent growth in weekly downloads, starting at 1.7K in late December and reaching about 5.2K by the end of March. Active users also saw a rise, starting at 4.1K in late December and ending the quarter at approximately 10.7K.
Craft Rain Fun Castle had an interesting performance trajectory, with a significant spike in downloads, peaking at around 12.7K in late February and then dropping to about 1.3K by the end of March. Active users followed a similar pattern, peaking at approximately 14.9K in late February and decreasing to around 2.7K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.